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More fun than I first expected. One issue I had - the manual upgrade button adds a bit of friction to the process. 

I would suggest removing the Upgrade button, since there's never really a reason NOT to upgrade your time. Then replace it with a couple of labels so that the round end screen looks like:

Energy collected: 2

Time increase: +4.00 seconds

[Retry button]

So you only ever need to click "Retry", and the time upgrade is applied automatically. Alternatively, if you want to allow the player to challenge themselves by choosing whether or not to apply the upgrade, try:

Energy collected: 2

Time increase: +4.00 seconds

[Ignore Upgrades and Try Again]

[Apply Upgrades and Try Again]

Either way, it removes an unnecessary extra click from the flow.

Thanks so much for your suggestion, it's my first game ever. I just made it so there is only one button.